The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Return of the Funky Rares Sat Sep 25, 2010 4:41 am | |
| Turnglare Titan 4 5/5 Creature - Giant All creatures have vigilance. Creatures can't be tapped. Volatility Elemental 3 Creature - Elemental 3/4 When three or more counters are placed on a permanent, return that permanent to its owner's hand. Vampire Hextractor 4 1/1 Creature - Vampire Shaman When Vampire Hextractor comes into play, target player sacrifices an artifact, a creature, a land, and an enchantment, then reveals his or her hand and discards a land card and a nonland card. Put a +1/+1 counter on Vampire Hextractor for each card put into a graveyard this way. Progenitor Phoenix 3 2,2 Creature - Phoenix Flying, Haste When Progenitor Phoenix is put into a graveyard from play, you may pay and shuffle it into your library. If you do, shuffle each creature you own named Progenitor Phoenix into your library, then search your hand, graveyard and library for exactly four creatures named Progenitor Phonenix, put one into play, one into your hand, one into your graveyard, and shuffle one into your library. Barkhide Dryad 1 2/2 Forestwalk {1}:Barkhide Dryad becomes a Forest until end of turn (it's no longer a creature, and is a basic land with " : add to your mana pool.")
Last edited by The Eye on Sat Sep 25, 2010 4:48 am; edited 1 time in total | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Return of the Funky Rares Sat Sep 25, 2010 4:46 am | |
| Void Mox 0 Artifact : If you control no lands, add one mana of any color to your mana pool. Adaptor Golem 5 0/0 Artifact Creature - Golem Trample Adaptor Golem comes into play with eight +1/+1 counters on it. When Adaptor Golem comes into play, remove X +1/+1 counters from it, where X is the amonut of mana spent to play it. Brightsteel Sphere 2 Artifact Spells that target creatures cost 1 more to play. Spells that target players cost 1 less to play. Obsessor's Trinket 1 Artifact If Obsessor's Trinket is in your hand and you would take a mulligan, instead you may remove your hand from the game. If you do, draw four cards, then search your library for a card and put it into your hand. If you do, shuffle your library. You have no maximum hand size. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Return of the Funky Rares Sat Sep 25, 2010 4:57 am | |
| Divine Tide Instant If you would lose the game this turn, instead the game is a draw. Temporal Imprisonment 1 Instant Play Temporal Imprisonment only during your upkeep. Opponents don't gain priority this turn. (They can't activate abilities, play spells, use effects, or lose the game.)Enforced Mercy Instant Non-mana costs can't be paid as long as Enforced Mercy is on the stack. Non-mana costs can't be paid this turn. Meditative Trance Enchantment Skip your draw step. Whenever a spell or ability causes a player to shuffle a library, you may draw a card. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Return of the Funky Rares Wed Sep 29, 2010 6:24 am | |
| Sol Irradiator 4 Artifact Whenever you pay a colored mana symbol, put a charge counter on Sol Irradiator. Remove thirteen charge counters from Sol Irradiator: Target player loses the game. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Return of the Funky Rares Wed Sep 29, 2010 11:57 pm | |
| Dawnblade Cavalier 2/2 Creature - Human Knight First Strike, protection from attacking creatures Dusklance Cavalier 2/2 Creature - Human Knight First Strike, protection from blocking creatures | |
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| Subject: Re: Return of the Funky Rares | |
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