| Cycles and Cycles... | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Cycles and Cycles... Tue Jul 06, 2010 2:41 am | |
| Presenting the Chroma Equipments: Solar Shield Artifact - Equipment Whenever you pay for a white mana symbol, put a charge counter on Solar Shield if it is equipped. Remove a charge counter from Solar Shield: Equipped creature gets +0/+2 until end of turn. Equip 3 Mistwalker Greaves Artifact - Equipment Whenever you pay for a blue mana symbol, put a charge counter on Mistwalker Greaves if it is equipped. Remove X charge counters from Mistwalker Greaves: Enchanted creature can't be the target of spells with converted mana cost X this turn. Equip 3 Demonskull Helmet Artifact - Equipment Whenever you pay for a black mana symbol, put a charge counter on Demonskull Helmet if it is equipped. Whenever equipped creature deals damage to a creature, you may remove that many charge counters from Demonskull Helmet. If you do, destroy that creature. Equip 3 Elementalist Blade Artifact - Equipment Whenever you pay for a red mana symbol, put a charge counter on Elementalist Blade if it is equipped. Remove X charge counters from Elementalist Blade: Equipped creature gets +X/+0 until end of turn. Equip 3 Strangleroot Bracers Whenever you pay for a green mana symbol, put a charge counter on Strangleroot Bracers if it is equipped. As long as there are 10 or more counters on Strangleroot Bracers, equipped creature gets +3/+3 and has trample and shroud. As long as there are 100 or more counters on Strangleroot Bracers, equipped creature gets +10/+10 and is indestructible. Equip 3 Brightsteel Plating Artifact - Equipment Whenever you pay for a colored mana symbol, put a charge counter on Brightsteel Plating. Equipped creature has " , Remove five charge counters from Brightsteel Plating: Destroy target nonland permanent." Equip 5
Last edited by The Eye on Tue Jul 06, 2010 9:30 pm; edited 1 time in total | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Tue Jul 06, 2010 2:55 am | |
| Enemy Manlands haven't been done yet, I see: Thundering Valley Land Thundering Valley comes into play tapped. : Add to your mana pool. 3 : Until end of turn, Thundering Valley becomes a 5/3 white and red Elemental creature with first strike. It's still a land. 1 : Thundering Valley deals 2 damage to target blocking creature. That creature deals damage equal to its power to Thundering Valley. Play this ability only once each turn. (Noncreature permanents can't be dealt damage.)Shadowy Cavern Land Shadowy Cavern comes into play tapped. : Add to your mana pool. 1 : Until end of turn, Shadowy Cavern becomes a 2/2 black and white Elemental creature with lifelink. It's still a land. : If you gained life this turn, return Shadowy Cavern from your graveyard to your hand. Drudge Marsh Land Drudge Marsh Comes into play tapped and doesn't untap during its controller's untap step. : Add to your mana pool. 1 : Until end of turn, Drudge Marsh becomes a 6/6 black and green Horror creature with trample. It's still a land. 1 : Untap Drudge Marsh. Silvermist Isle Land Silvermist Isle comes into play tapped. : Add to your mana pool. 1 : Until end of turn, Silvermist Isle becomes a 2/4 unblockable green and blue Illusion creature. It's still a land. : Silvermist Isle gains shroud this turn. Aurora Ridge Land Aurora Ridge comes into play tapped. : Add to your mana pool. 3 : Until end of turn, Aurora Ridge becomes a 4/4 blue and red Elemental creature with flying. It's still a land. 1 : Put an Aura card from your hand that could enchant Aurora Ridge into play attached to Aurora Ridge. At end of turn, return that Aura to its owner's hand.
Last edited by The Eye on Tue Jul 06, 2010 9:29 pm; edited 1 time in total | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Tue Jul 06, 2010 9:17 pm | |
| Good Things Come in ThreesSacred Retribution 3 Instant Exile target attacking creature. Prevent all damage that would be dealt this turn, then its controller skip his or her next combat step. Flourishing Insight 3 Instant Draw two cards, then discard three cards, then draw four cards. Three Miseries 3 Sorcery Target creature's controller sacrifices it, then discards two cards and loses 3 life. Dragon Scourge 3 Sorcery Dragon Scourge deals 1 damage to each creature without flying, 1 damage to each creature with flying, and 3 damage to each player. Nature's Trifecta 3 Instant Destroy target artifact or enchantment. If you do, target creature gets +4/+4 and gains trample until end of turn and you gain 6 life. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Tue Jul 06, 2010 9:29 pm | |
| Auras with Morph!?Valor's Embrace 2 Enchantment - Aura Enchant creature Enchanted creature gets +0/+7, may block any number of creatures, and may block creatures as though they had no abilities. Morph 2 Bitter Betrayal 4 Enchantment - Aura Enchant permanent You control enchanted permanent. Morph 4 Smoldering Claws Enchantment - Aura Enchant creature Enchanted creature has " : This creature gets +1/+0 until end of turn". : Regenerate enchanted creature. Morph Slithering Fury 1 Enchantment - Aura Enchant creature Enchanted creature has trample, double strike and shroud. Morph 1 Cleanser's Touch 3 Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. Whenever enchanted creature deals damage to a player, destroy all enchantments that player controls. Morph 3 | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Tue Jul 06, 2010 9:38 pm | |
| Unconventional TribeHelioplasm 3 2/2 Creature - Ooze Helioplasm gets +1/+1 for each ability among other Oozes you control. : Until end of turn, Oozes you control gain first strike. Play this ability only once each turn. Bolaplasm 3 Creature - Ooze 2/2 Bolaplasm gets +1/+1 for each other untapped Ooze you control. 2 : Untap target Ooze. Sangroplasm 3 Creature - Ooze 2/2 Sangroplasm gets +1/+1 for each other Ooze dealt damage this turn. 1 : Sangroplasm deals 1 damage to each Ooze. Pyroplasm 3 Creature - Ooze 2/2 Pyroplasm gets +1/+1 for each other Ooze you control that dealt damage this turn. Oozes you control have " , : This creature deals 1 damage to target player." Protoplasm 3 Creature - Ooze 2/2 Protoplasm gets +X/+X, where X is the greatest number of Oozes you control that share a single name. At the beginning of your upkeep, put a 2/2 green Ooze creature token into play. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Tue Jul 06, 2010 9:49 pm | |
| Did Somebody Say Uber?Sun Seraph 9 Creature - Angel Avatar 6/12 Flying, Vigilance, Lifelink All permanents have shroud. Whirlpool Caller 9 Creature - Avatar Leviathan 9/9 Islandwalk When Whirlpool Caller deals combat damage to a player, search your library for a Serpent creature for each Island that player controls. Put those creatures into play, then shuffle your library. Hellgate Archdemon 9 Creature - Demon Avatar 7/7 Flying, Trample, Fear Players can't gain life or play creature spells. Clasmodon 9 9/8 Creature - Avatar Dragon Flying, Trample, Haste If Clasmodon would deal damage to a player, instead it deals that much damage to each other creature. Maw of the Earth 9 Creature - Elemental Avatar */* Maw of the Earth's power and toughness are each equal to the number of lands in play. Maw of the Earth can't be the target of spells or abilities your opponents control. When Maw of the Earth comes into play, destroy all nonland, noncreature permanents. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Wed Jul 07, 2010 12:51 am | |
| Almost AwesomeHeart of Purity Creature - Elemental 0/2 Lifelink Stealthwisp Creature - Elemental 0/2 Stealthwisp is unblockable. Nethercreep Creature - Elemental 0/2 Deathhtouch Rage Sparkling Creature - Elemental 0/1 Double Strike, Haste Seed of Vigor Creature - Elemental 1/0 Seed of Vigor is indestructible and can't be the target of spells or abilities your opponents control. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Wed Jul 07, 2010 1:22 am | |
| A Twist on the Guilds - more of a loose cycle, if anything... Conclave Speaker 3 Creature - Human Shaman 3/3 Convoke When Conclave Speaker comes into play, untap all creatures you control. Azorius Lawsmith 3 Creature - Human Wizard 1/3 At the end of your first upkeep, there is an additional upkeep step. Forecast - 1 , Reveal Azorius Lawsmith from your hand: There is an additional upkeep after this one. (Play forecast abilities only during your upkeep.)Dimir Delvemage 1/1 Creature - Human Wizard 2 : Return Dimir Delvemage from your graveyard to your hand. Transmute 1 Keeper of Rix 1 Creature - Ogre Warrior 3/2 Hellbent - At the end of your turn, if you have no cards in hand, each opponent loses 1 life. Otherwise, sacrifice Keeper of Rix and discard your hand. Skargg Outrider Creature - Goblin Warrior 1/1 Trample Bloodthirst X Bloodscent Hunter 2 Creature - Bat 2/2 Flying Haunt - When the creature Bloodscent Hunter haunts leaves play, search your library for a card called Bloodscent Hunter and put it into play. Then shuffle your library. Golgari Loamward 2 2/2 Creature - Elf Shaman If Golgari Loamward would be put into your hand from your graveyard, you may shuffle your graveyard into your library instead. Dredge 5 Cytoplasm Elemental 4 0/0 Creature - Elemental Graft 6 Other creatures you control have Graft 1. (Multiple instances of Graft trigger separately.)Plasmoderm Creature - Wierd 1/1 Replicate 1 Boros War-Titan 3 4/5 Creature - Giant Soldier Radiance - Whenever Boros War-Titan deals damage to a creature, it deals that much damage to each other creature that shares a color with that creature.
Last edited by The Eye on Fri Jul 09, 2010 10:47 pm; edited 1 time in total | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Thu Jul 08, 2010 11:44 pm | |
| Flashback to FlashbackInner Luminescence 1 Instant Target creature gains protection from the color of your choice until end of turn. If you played Inner Luminescence from your graveyard, instead each creature you control gains protection from the color of your choice until end of turn. Flashback 4 Arcane Introspection 1 Instant Target player draws a card. If you played Arcane Introspection from your graveyard, instead that player draws four cards. Flashback 4 Toil from Within 1 Instant Target player discards a card. If you played Toil from Within from your graveyard, instead that player discards four cards. Flashback 4 Deep Sunder 1 Instant Destroy target artifact. If you played Deep Sunder from your graveyard, instead destroy all artifacts. Flashback 4 Heartwood Summons 1 Instant Put a 1/1 green Saproling creature token into play. If you played Heartwood Summons from your graveyard, instead put a 5/5 green Treefolk creature token into play. Flashback 4 | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Thu Jul 08, 2010 11:55 pm | |
| Good Things Come in ThreesMoment of Sancity 3 Instant Exile target attacking creature. Prevent all combat damage that would be dealt this turn, then that creature's controller skips his or her next combat step. Denying Truth 3 Instant Counter target spell. Return target permanent to its owner's hand. Draw a card. Grievous Edict 3 Instant Target creature's controller sacrifices it. That player loses 3 life and reveals his or her hand. Choose a card from it. That player discards that card. Dragon's Wake 3 Instant Dragon's Wake deals 2 damage to each creature without flying, 3 damage to each creature with flying, and 4 damage to each player. Vital Charge 3 Instant Target creature gets +3/+3 until end of turn. Put a 2/2 green Wolf token into play, then search your library for a basic land card, put it into play tapped, and shuffle your library. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Fri Jul 09, 2010 10:53 pm | |
| Five AnthemsLuminous Anthem 2 Enchantment Creatures you control get +1/+1. Enchanted creatures you control get +1/+2 and have first strike. Guardian's Anthem 2 Enchantment Creatures you control get +1/+1 and have shroud. Moonstalker's Anthem 2 Enchantment Creatures you control get +1/+1. Creatures you control with fear get +2/+0. Blazing Anthem 2 Enchantment Creatures you control get +2/+1 and have haste. Thunderhoof Anthem 2 Enchantment Creatures you control get +2/+2.
Last edited by The Eye on Sun Jul 11, 2010 11:47 pm; edited 1 time in total | |
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Dohyden Professional Slacker
Posts : 726 Join date : 2008-05-29 Age : 31
| Subject: Re: Cycles and Cycles... Sun Jul 11, 2010 10:57 am | |
| i really like ur equipment. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Sun Jul 11, 2010 11:32 pm | |
| Just for you, then: Greater EquipmentsGlided Halberd 4 Artifact - Equipment Equipped creature gets +4/+1 and can't be the target of spells or abilities your opponents control. Gilded Halberd can't be the target of spells or abilities your opponents control. Equip 4 Silverspun Cloak 4 Artifact - Equipment Silverspun Cloak can't be countered. Equipped creature gets +2/+2 and is unblockable. Equip 3 Ghoulfang Dagger 3 Artifact - Equipment Deathtouch Equipped creature has deathtouch and " , Unattach Ghoulfang Dagger: Ghoulfang Dagger deals 1 damage to target creature or player." Equip 4 Ragebinder 5 Artifact - Equipment Whenever you play an instant or sorcery spell, put a charge counter on Ragebinder. Equipped creature gets +1/+1 for each charge counter on Ragebinder. 3: Until end of turn, Ragebinder is an artifact creature with power and toughness each equal to the number of charge counters on it. Equip 3 Ancient War-Sledge 3 Artifact Ancient War-Sledge is indestructible. Equipped creature gets +4/+4 and has trample. Equip 5 | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Mon Jul 12, 2010 8:56 pm | |
| It is Good to Have AbilitiesChampion of Conara 1 Creature - Human Soldier 2/2 First Strike Other creatures you control with first strike get +1/+1 and have vigilance. Aven Greatwing 2 Creature - Bird Wizard 2/2 Flying Other creatures you control with flying get +1/+1 and have shroud. Screamcurdler 2 Creature- Zombie Assassin 2/2 Deathtouch Other creatures with abilities get -1/-1. Rage Kindler 1 Creature - Elemental Warrior 2/2 Haste Other creatures you control with haste get +2/+0. Alpha Baloth 4 Creature - Beast 4/4 Trample Other creatures you control with trample get +2/+2. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Wed Sep 29, 2010 6:18 am | |
| Multiplayer FuntimeAbsorb Essence 2 Sorcery Each opponent sacrifices an enchantment. You gain 3 life for each permanent put into a graveyard this way. Cartomancer's Ruse 2 Sorcery Each opponent returns a land he or she control to its owner's hand. Draw a card for each land returned this way. Dark Conscription 2 Sorcery Each opponent sacrifices a creature. Put a 2/2 black Zombie creature token into play each permanent put into a graveyard this way. Sundering Revels 2 Sorcery Each opponent sacrifices an artifact. Add to your mana pool for each permanent put into a graveyard this way. Taproot Summons 2 Sorcery For each opponent, tap all untapped lands that player controls, then put an X/X green Elemental creature token into play, where X is the number of lands tapped this way. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Cycles and Cycles... Thu Sep 30, 2010 12:07 am | |
| Combat DuelistsSunfire Channeler 1 2/2 Creature - Elemental Soldier As long as Sunfire Channeler is attacking, it has " : Sunfire Channeler gets +1/+0 until end of turn." As long as Sunfire Channeler is blocking, it has " : Sunfire Channeler gets +0/+1 until end of turn." Fen Reaper 1 2/2 Creature - Spirit Lifelink Whenever Fen Reaper blocks or becomes blocked by a creature with toughness 3 or greater, it gains deathtouch and loses lifelink until end of turn. Dredgevine Barrier 1 1/3 Creature - Plant Wall Defender , : Choose target attacking creature. I it's unblocked, it gets -0/-3 until end of turn. Otherwise, it gets -3/-0 until end of turn. Paranoid Elf 1 2/3 Creature - Elf Warrior Whenever Paranoid Elf becomes blocked, return it to its owner's hand at end of combat. Whenever Paranoid Elf blocks a creature, return that creature to its owner's hand at end of combat. Goblin Mirror-Mage 1 3/1 Creature - Goblin Wizard Whenever Goblin Mirror-Mage becomes blocked, switch its power and toughness. Whenever Goblin Mirror-Mage deals combat damage to a player, switch the power and toughness of each creature that player controls. | |
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| Subject: Re: Cycles and Cycles... | |
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| Cycles and Cycles... | |
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