The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Magic Set Editor Fri Sep 19, 2008 7:56 pm | |
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shunter stands for proficiency
Posts : 165 Join date : 2008-09-09 Age : 31 Location : Battle.net
| Subject: Re: Magic Set Editor Sat Sep 20, 2008 10:56 am | |
| on monday ill bring a usb to school you can put the installer on for me | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Magic Set Editor Sun Sep 21, 2008 1:37 am | |
| Drawing boosters for your own decks is fun . I'm writing an MTG multiplayer engine (again) at the moment so we can play with the card online. Perhaps have some sort of bonus system that allows for purchase of virtual boosters/tournament packs when a certain amount of games are won. | |
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shunter stands for proficiency
Posts : 165 Join date : 2008-09-09 Age : 31 Location : Battle.net
| Subject: Re: Magic Set Editor Sun Sep 21, 2008 3:11 am | |
| Should do something like they do at a pre-realse ay
randomly created a tournament pack i.e. 75 cards including 3 rares 10 uncommons 6 lands of each type and the rest commons. then get 2 or 3 boosters and you get X amount of time to make a deck with it and then play.
you could try and make something that uses the net so that something hundy turn based like you could log on and play a turn and then log off and w8 for other players to go lol. That could be interseting. | |
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The Eye Maximum Madness / Foil Grabbing Maniac
Posts : 1445 Join date : 2008-05-17 Age : 30 Location : Salami Producers Catering Association
| Subject: Re: Magic Set Editor Sun Sep 21, 2008 3:18 am | |
| Well, seeing most changes are done via the stack, I suppose that players could have a base game, and whenever the stack is modified, the change is sent to other players' computers. | |
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| Subject: Re: Magic Set Editor | |
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